The Liquid Shader turns any Sprite Shape into a living body of liquid – lava, water, blood, honey, acid, slime, mud, oil, molten metal, poison, radioactive waste, and anything in between. The surface flows, rolls in waves, breaks into ripples, and carries floating patches of crust, foam, or scum, all of which are fully customizable.
Two helper scripts are included. The Liquid Sprite Shape Geometry Creator replaces Unity's default Sprite Shape geometry with a dense, evenly tessellated mesh, giving the waves and ripples enough vertices to work with. The Quick Liquid Setup component condenses the many shader properties into five intuitive controls, so you can dial in a convincing liquid in seconds.
Thirteen ready-made liquids ship with the asset, each with its own textures, material, Sprite Shape Profile, and demo scene. Use them as they are, or as a starting point for your own.
Ready to use out of the box. Fully customizable. For Unity 6.0+.
For more detailed information, please consult the following PDF document (also included in the package):