A reconstructed URP Standard Lit shader that supports dual emission, allowing you to have two different emission maps with two different emission colors and intensities. Additionally, an "extra intensity" controller is added to each of the emissions, enabling you to indefinitely increase each emission's strength, whereas the regular HDR color input only allows intensities between -10 and +10.
BONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed URP standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc.
Ready to use out-of-the-box. Fully customizable. For Unity 6.0+.